EA is shutting down BioWare
Electronic Arts’ decision to shut down BioWare, the studio behind classics like Baldur’s Gate, KOTOR, Mass Effect and Dragon Age: Origins, is widely seen as the formal end of a company many felt had already declined for over a decade. Commenters cite EA’s long‑term management, forced engine choices, live‑service misfires like Anthem, and weak recent titles such as Dragon Age: Veilguard as key factors, while contrasting these with the studio’s critically acclaimed early RPGs. Beyond nostalgia, the closure is framed as part of a broader AAA industry problem of consolidation, trend‑chasing, and misaligned incentives, with some hoping BioWare’s creative talent and IPs can find new life elsewhere.
Legacy & Nostalgia
- BioWare is widely remembered for classics: Baldur’s Gate 1–2, Neverwinter Nights, KOTOR, Jade Empire, Mass Effect 1–2 (sometimes 3), and Dragon Age: Origins.
- Many commenters say these games defined their childhood/teen years and set the bar for Western RPG storytelling, party dynamics, and romance systems.
Perceived Decline
- A dominant view is that “real BioWare” died long ago: either after the EA acquisition, after the founders left, or around ME3 / DA2–Inquisition.
- Anthem, Mass Effect: Andromeda, and Dragon Age: Veilguard are repeatedly cited as creative low points or “zombie” products trading on past reputation.
- A minority defend Inquisition, Andromeda, and especially Veilguard’s combat and some character writing, but concede they don’t reach the old heights.
EA, Ownership & Saudi Investment
- Many frame this as part of EA’s long pattern: buy celebrated studios (Bullfrog, Westwood, Pandemic, etc.), impose tech/monetization (e.g., Frostbite, live service), then shut them when performance dips.
- Others push back that BioWare had nearly two decades under EA and hasn’t shipped a broadly acclaimed new IP in over 10 years.
- EA’s recent $55B take-private deal by a group led by Saudi Arabia’s Public Investment Fund is noted. Some speculate culture-war motives (e.g., BioWare’s LGBTQ romances), others argue the closure is far more likely driven by poor commercial performance.
Game Design & Writing Debates
- Long back-and-forth on ME2/ME3 storytelling and endings, indoctrination fan theories, and whether the trilogy ever truly delivered on “choices matter.”
- Dragon Age fans lament the shift from DA:O’s tactical, semi-turn-based combat to action-RPG systems; Veilguard is described as fun to play but shallow or tonally off.
- Inclusive romance and “modern audiences” marketing spark ideological arguments: some claim it dilutes focus and alienates fans; others argue representation is part of broad, “universal” appeal.
Broader Industry Critique
- BioWare’s fall is tied to wider AAA issues: live-service obsession, cinematic focus over gameplay depth, huge teams and budgets, heavy managerial meddling, Frostbite mandate, and COVID/PE-fueled overexpansion now unwinding.
- Several contrast struggling US AAA output with perceived stronger recent work from European and Japanese studios (e.g., BG3, Witcher, Disco Elysium, Remedy titles).
Aftermath: IP, Talent, and AI
- Commenters hope Mass Effect and Dragon Age IP might be sold to more focused studios, though note such IP transfers are rare.
- Many assume key talent has long since scattered to other studios; some point to specific BioWare offshoots as a “silver lining.”
- On AI, some foresee cheaper, faster production and more games; others warn players strongly reject AI art/writing and already feel burned by low-effort “slop.”