Car touchscreens are cheap, not good
Cost and Manufacturing Incentives
- Widespread view: large touchscreens are primarily a cost-saving measure, not a user benefit.
- Backup cameras mandated since 2018 force inclusion of some display; upgrading to a touchscreen is only marginally more expensive than a basic display.
- Touchscreens replace many physical switches, wiring, tooling, and assembly steps, cutting bill-of-material and production costs, and simplifying trim variations (features toggled in software).
- Debate over exact profit numbers, but even ~$100 per car in savings is seen as significant against relatively thin net margins.
Safety, Distraction, and Ergonomics
- Many commenters argue touchscreens are inherently more distracting:
- Require sustained visual attention, especially with nested menus.
- Harder to use in a moving, vibrating car with no tactile landmarks or hand rests.
- Can break or lag as a single point of failure.
- Counterpoints:
- Studies cited say physical buttons also pull eyes off the road; pre-phone accident data often blamed radio fiddling.
- Well-designed UIs with large static targets and persistent climate bars can be as quick or quicker than complex button layouts.
- General consensus: high-frequency, safety-relevant functions (wipers, defrost, temperature, volume) should have dedicated hardware controls or at least always-visible, large on-screen targets.
Buttons, Knobs, and Rotary Controllers
- Strong affection for simple, tactile knobs and buttons, especially for HVAC and media. People value “eyes-free” muscle memory and detents/limits.
- Some praise steering-wheel controls and rotary knobs as a good compromise; others find knob-driven cursors worse than direct touch due to extra cognitive mapping and focus tracking.
- Physical layouts that are consistent, limited, and non-modal are preferred over dense, mode-dependent button clusters.
Voice Control
- Voice is proposed as “the future” by some, but majority sentiment is skeptical:
- Seen as slow, unreliable, and stressful in noisy or urgent situations.
- Privacy concerns about always-on microphones.
- More accepted as a third input mode for occasional tasks (e.g., navigation), not as a replacement for core driving controls.
Regulation and Market Pushback
- Some advocate legal limits: either ban essential controls on touchscreens or require advanced driver assistance if they’re used.
- European safety ratings reportedly already favor physical buttons for key functions, and this is credited with nudging some manufacturers back toward hardware controls.
- Others criticize regulation that “locks in” old designs rather than incentivizing better human–machine interfaces.
Software Quality and Monetization
- High-quality in-car software is widely considered expensive and rare.
- Third-party systems like CarPlay/Android Auto and a few native systems (notably some EVs) are praised as smooth and usable; many OEM UIs are described as laggy, cluttered, or dangerously confusing.
- Touchscreen-centric architectures enable software-locked options, subscriptions, telemetry monetization, and eventually in-car advertising, which several commenters see as a major underlying incentive.
Aftermarket, Repair, and Longevity
- Interest in aftermarket physical-control add-ons for screen-heavy cars, including button bars that integrate with existing buses.
- Some prefer repairable, modular physical controls; others prefer fewer mechanical parts to break.
- Concern that as older button-rich cars age out, it will become hard to avoid screen-first interfaces without retrofits.